Inconnu
Devlog
- July 26, 2025 by Regnarok#Break, #Update, #Back, #Release, #DevelopmentIt has been a longtime! I have been busy with life, and hadn't made much progress so felt bad about updating (though I probably should have made posts about what I was working on, for the habit of it)... Continue reading

- May 13, 2025 by Regnarok#debug, #spaghetti code, #refactor, #rewrite, #UIOne week ago I posted a hopeful update. Well, one week later here we are... So, in the interim I realized I ought to refactor/rewrite my core systems, (generating my custom tilemap, and player/enemy m... Continue reading

- May 03, 2025 by Regnarok#Consumables, #Chests, #Fruit Bushes, #Inventory, #Bugs, #Equipment, #SecretsWell, I added fruit bushes. For the moment they are just barriers to break up the flat map, however they are part of wanting to implement consumables/interactable objects. My version has a bug I want... Continue reading
